I’m not a futurist, but as an indie writer with a tech background and a serious thing for video games, it’s difficult for me not to think about the consumptive future of story-telling.
That’s a made-up term I just invented, but the concept is simple enough: the vast majority of consumable entertainment—movies, books, video games, and television–manifests itself as story-telling. And, thanks to the internet, media is now in the early stages of ubiquity, which is to say:
If you have a computer and an internet connection, all story-telling, in any form, will be made available to you.
There is nothing original in this statement—I won’t even take credit for it, because I’m sure it’s just me putting words to a standard and accepted form of groupthink.
But I didn’t think I’d see the physical manifestation of it so soon, and in the form of paradigmatic shifts that, I believe, we will be seeing in 2-3 years.